18 May

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Memorable copy machines

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word machine

This article in the New Scientist this week piqued my interest.

They reckon that humans are still better than computers at surmising what sort of lines in films are going to be memorable.

Phew.

A mixture of surprising words set in commonly recognised syntactical structures seems to be a winner.

But it struck me that this is quite akin to what we do in advertising.

Although I’d never want to make the art of memorable copy entirely transparent (would indeed that I could), it would certainly help when trying to explain why some lines are better than others to those who are less lexically dextrous.

Maybe we’d sell stuff in more easily with a common objective reference, or maybe we’d all go to advertising hell in a faster-than-usual handcart.

Filed Under: News

14 May

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When advertising is too simple

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Five-a-Day

Yup, it’s back in the news again today. That all-too-convenient number of ’5 a day’ which has become part of our daily language.

Yet, according to the World Cancer Research Fund (WCRF) we Britons are only managing to eat 1 out of our recommended 5 portions of fruit’n'veg a day. You can read all about it here.

This is alleged to help prevent a range of cancers, most notably bowel cancer. In some cases the claim is that up to 50% of cancers can be prevented.

But it’s far from that simple. According to the ‘European Prospective Investigation into Cancer and Nutrition’ - a 500,000 strong study – the reduction is more like 2.5%, and even then it’s impossible to rule out whether heavy veg-eaters just lead healthier lives in general.

Maybe that’s the issue here: 5-a-day vs. cancer just seems too simplistic, too implausible. In a world where complex drugs are heralded as the answer, this seems a bit, well, basic.

So if it’s that basic, maybe it’s all marketing spin and so it doesn’t really matter if I don’t make it to 5 today.

Or maybe I’ll have 2 today and then 8 tomorrow.

Or maybe the threat is just too far into the future for many people to care. After all, other food is much tastier and I won’t get any immediate payback.

Or maybe it’s just too logical and easy for my mind to dismiss. Science gets it wrong all the time, after all.

Whichever one it is, I’d argue that the ’5-a-day’ mantra has lost its initial shininess. It’s almost become a joke – indeed, I’ve nearly convinced myself that the lemon slice in my G&T has some kind of positive effect.

Just as there’s no single statistic that is going to change our habits, so there’s no single conclusion to this article. Sometimes issues are too nuanced or poorly understood for a simple statement to hold any power for long.

Filed Under: News

13 Apr

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Breathe life into your phone – literally

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AIRE mask

Thanks to a new invention going for a run could be a great new way to charge your phone, iPod or Mp3. The innovative piece of technology known as the AIRE mask contains tiny wind turbines which harness wind power generated by breathing and convert it into electricity to power your device. The Brazilian inventor Joco Paulo Lammoglia said the device could be used in all situations like sleeping, walking, running or even reading a book.

He said: “Harnessing energy from human activities and transforming it into electricity is possible and is a great solution.”

“Besides saving energy and helping environmental preservation, it also encourages physical exercise.”

Whilst it is often common to see how new advances in technology can facilitate human health and activity, the AIRE mask is a perfect example of how simple human functions can be used to give technology a good boost.

Filed Under: Insight, News

04 Apr

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The six million dollar body

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6MillonManLogo

Science fiction was once the genre of the wacky and impossible – but with technology changing so rapidly, how out of reach are these ideas? Things like people having super strength and x-ray vision have always seemed crazy ideas that were very far off in the future, whereas prosthetic limbs are now part of everyday life for most of us, what’s to stop them from being enhanced slightly?

Bionic eyes are giving people their sight back and cochlear implants are now helping others to hear for the first time. Both technologies are massive medical advancements, and these are more likely to be enhanced further, for example with infa-red vision or an ability to zoom.

The obstacle with enhanced limbs is the human body,which would be too fragile in comparison to the technology grafted to it. Being able to lift a car with a prosthetic arm would damage the back and legs, similarly being able to run at 30 mph would be as damaging as falling out of a car at 30 mph if one were to trip over.

So for a few people at least, it may not be long before they are feeling like six million dollars…..

Read more: http://www.bbc.co.uk/news/health-16632764

Filed Under: medical, News

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28 Mar

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Serious games at the FBI

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me3_1

The FBI and other Government agencies have licensed the Unreal 3 engine to develop “Serious Games” for inter-agency training.

The BBC reports that IARPA (Intelligence Advanced Research Projects Activity) – part of the National Intelligence Department has spent upwards of $10m on a long term agreement with Epic Games and their partner Virtual Heroes to develop games to help intelligence analysts tackle instinctual biases that might colour their findings.

Other uses of the engine include Medical Sims, Terrorist ‘Zero-hour’ simulations and recruitment campaign games.

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20 Mar

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Just another reason why men are bad at going to the doctor

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download v1

Below is a clip of the comedian Louis CK talking about how his GP has started talking about his aches and pains as an inevitability of age.

He also complains that his GP doesn’t have a solution for these aches and pains (as he did when he was younger) – it’s just what happens as you get older.

It’s insightful as well as funny, although the two often go together.

But it made me think that, aged 35 as I am, when I have to go to the doctor I expect a solution. This is my problem, and you – as a doctor – are there to provide a solution.

My expectations stem from my childhood when I would be given medicine to make things better.

That and the fact I’m a bloke and so derive a sense of pleasurable neatness from problem/solution situations.

I don’t expect to receive a shrug of the shoulders and told to get on with things. I could have worked that bit out myself.

No wonder men are bad at going to the doctor.

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Filed Under: Insight, medical, News

19 Mar

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Can playing games make you “SuperBetter”?

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SuperBetter

When Jane McGonigal suffered a traumatic brain injury in 2009, she used the increasingly familiar concept of gamification to create SuperBetter, an online social game designed to build personal resilience in the face of a serious challenge like an illness or injury, anxiety or depression.

SuperBetter helps you achieve your health goals – losing weight, giving up smoking, eating better – or to recover from an illness or injury. The system allows you to create a to do list of quests and activities that help you build up your core strengths — physical, mental, emotional and social – and in turn build up your resilience score. The system lets players to create a personalized platform where they can recruit allies, complete quests, battle the bad guys and activate power ups. A unique feature of the game are its customized Power Packs – pre-populated in-game content that blend together scientific research and game design to personalize the game with expert advice and programs to help the user meet their goals and overcome challenges.

Let’s see if this builds up my personal resilience and makes me “SuperBetter”.

Filed Under: News, Social

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14 Mar

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A Guide to Gamification

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Recently Matt Hunt and I were asked to write a piece for Pharma Marketing Europe on Gamification – a subject that is attracting a lot of buzz at the moment and something that we can talk about for hours…

The guys at PME took an creative approach to the whole piece and put together a digital edition which includes some of the inspiring TED videos from Jane McGonigal and other advocates of the power of gaming and game dynamics.

We think that Gamification could bring a whole new user experience to Healthcare – and we would love to hear what you have to say on the subject.

Filed Under: Gaming, News

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12 Mar

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Diabetes on the go

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diabetes-app

A brand new device from Sanofi Aventis is being launched in the UK today – the IBGStar. This innovative glucose monitor is going to be sold in Boots stores across the country, priced at £48. The IBGStar simply plugs into the bottom of any iPhone or iPod Touch allowing the user to manage their diabetes on the go. The selling points of this device compared to more traditional blood glucose monitors (BGMs) is that it is much smaller – only one inch long- and it also stores all of your data through the accompanying Diabetes Manager App.

The patient just needs to slot in a test strip to the bottom of the device, prick their finger as usual, then the app software carries out an analysis of the blood and the results appear on screen. These results are then stored and produced in graphs, which allows people to view trends and variations in their readings, and allows them to manually add in information such as insulin they’re taking, their diet and exercise.

This device and app could help many of the 2.9m diabetes sufferers in the UK, who have busy lifestyles, to keep track of their health in a more simple and effective way on a device that is with them every day.

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Filed Under: medical, News

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